I’ve collected these graphic novels because the combination of illustrations and words inspire me, connect me with real characters, and take me on adventures to other worlds and ideas. 
I hope they take you on a journey too.
5 Worlds
5 Worlds
Hilda and the Midnight Giant
Hilda and the Midnight Giant
In Real Life
In Real Life
Lightfall: The Girl & the Galdurian
Lightfall: The Girl & the Galdurian
One year at Ellsmere
One year at Ellsmere
Be Prepared
Be Prepared
Primates
Primates
Pumpkinheads
Pumpkinheads
Bloom
Bloom
Grimoire Noir
Grimoire Noir
Gentelman Jim
Gentelman Jim
Rollergirl
Rollergirl
Tinitn and the Picaros
Tinitn and the Picaros
Nimona
Nimona
The Arrival
The Arrival
How to Talk to Girls at Parties by Neil Gaimon, Fabio Moon, Gabriel Bi
How to Talk to Girls at Parties by Neil Gaimon, Fabio Moon, Gabriel Bi
Books on character design and story development help me to create memorable and engaging characters. For those interested in creating your own Graphic novel,  Scott McCleod has a few books specifically focusing on this.
Animation with Preston Blair
Animation with Preston Blair
How Comics Work
How Comics Work
Perspective for Comic Book Artists
Perspective for Comic Book Artists
Understanding Comics
Understanding Comics
The Illusion of Life by Frank Thomas & Ollie Johnston
The Illusion of Life by Frank Thomas & Ollie Johnston
The Animator's Survival Kit by Richard Williams
The Animator's Survival Kit by Richard Williams
'The Art of' books go into details about story, character and world design. It's a great way to get inspired, (or depressed, depending on your current level of confidence).
The Art of Kubo and the Two Strings
The Art of Kubo and the Two Strings
The Art of Miyazaki's Spirited Away
The Art of Miyazaki's Spirited Away
The Art of Dreamworks Animation by Ramin Zahed, Jeffery Katzenberg
The Art of Dreamworks Animation by Ramin Zahed, Jeffery Katzenberg
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